6/24/2023 0 Comments Keyshot textures![]() ![]() We’ll do this for the multiple red and black plastics. Right-click on one, and select Link Materials. Multi-select materials by drawing a selection box, or holding down Shift and selecting each material. In the scene below, we’ve already added some materials, but there are multiple copies of the red and black plastic. ![]() You can manage these materials using your in-scene Materials tab located in the Project, Scene window. You can clean this up really fast, by linking materials. For example, when applying a Polished Chrome material to multiple parts you may end up with a Chrome Polished #1, Chrome Polished #2, Chrome Polished #3 in your material list. When working with a complex model (or even a simple model) it’s easy to have multiple copies of the same materials in your scene. Try KeyShot Here keyshot tips label textures materials 3d rendering And if you have a suggestion for another tip share it in the comments below. Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. We would love to see what you create with this tip. So to more accurately visualize and communicate your designs check out these material and textures options, and learn more about Labels in the KeyShot Manual. But, for example, if you have an opacity map applied to a label and want to adjust its scale independent of the label scale, you should first disable Sync to do so.Īs you can see there’s a lot of flexibility with labels. When Sync is enabled it will match the size and position across the texture channels. When mapping textures, it’s always important to be aware of the Sync option. For example, you could hold the Alt-key, then drag and copy the label to the Bump channel to give the label some thickness. This also provides the benefit of freeing up the label’s Bump channel when you would like to add additional bump texture maps. If you want the parent texture to apply to multiple labels, go to the parent material’s Texture tab, select the Bump channel, and enable Apply Bump to Labels. From the Texture dropdown, you can select a different type of texture or, if the parent material has a texture, you can incorporate the texture by selecting the From Parent option. Simply select the Label Textures tab, then drag and drop a texture onto the Bump channel. Add Texture to LabelsĪssigning textures to labels is just as easy. Simply, duplicate the label and change the Blend with Color selection as many times as you’d like to populate the list with different color variations. If you need to create multiple color variations for your label, apply a white version of your label and use the Blend with Color checkbox in the Color properties. Planar for a flat surface, Cylinder for a cylindrical surface, etc.). Make sure you use a Mapping Type that correlates to the surface the label is applied to (e.g. To quickly make changes to the position of your label, go to the Label Textures tab and select Move Texture from the mapping controls. ![]() You can adjust your parameters here In the Label Properties tab just like you would for any other material. The associated Label Properties and Label Textures will update according to the type selected. To change this, select a different material from the Label Type dropdown or drag and drop a material from the Materials Library onto the label in the list. Let’s take a closer look at what happens after you apply a label.īy default, the Label Type is set to Plastic. When a label is selected from this list, you can view it’s Type, Properties, Textures, and Mapping parameters. When a label is added to a surface, it appears in the Project, Material, Labels tab. In KeyShot, labels may be applied as an image, video, or material. Of course, you can simply add a label to a surface and run with the default settings but you can push the realism even further with simple adjustments to material and texture. KeyShot allows you to more accurately communicate the physical properties of your labels by applying materials and textures to them. ![]()
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